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Resident Evil 4 HD Project has a new update trailer
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We love the Resident Evil HD project here at Gaming Sega, and now a new trailer has been free, showing off the latest milestone in the project, which a whole raft of new feel and updates attach for many more areas.
Included in the modernize are new textures for the Village, Castle, Island, and additional areas, as well as new menus, subscreen backdrop images, improved inventory and item models, a make new set of 3D replica and textures for weapons and items, and also lots of fixes to cinema including the restoration of some effects from the indigenous Gamecube version that were never properly ported to the PC free.
Below is a full list of the fixes and advance, and you can find out more about the mod from the ceremonial site.
Village Pack – UPDATED – All textures, 4D edits, lighting and result improvements to date
fortress Pack – UPDATED – All textures, 5D edits, lighting and effects improvements to date
isle Pack – NEW – All textures, 3D edits, lighting and effects improvements to date
divorced Ways Pack – NEW – All textures, 3D edits, lighting and effects improvements to date
task Ada Pack – NEW – All textures, 3D edits, lighting and effects improvements to date
The adventurer Pack – NEW – All textures, 3D edits, lighting and effects improvements to date
Subscreen and Menus and rmaments Pack – NEW
Re-created menus and sun cream background images
Improved list item models and textures
Weapons packet – NEW
In-game weapon 3D models and feel based on the higher quality “examine view” version
NOTE: Weapon feel will receive a complete makeover in the final release
thing Pack – NEW
In-game item 3D models and feel based on the higher quality “examine view” version
NOTE: Some item feel will receive a complete makeover in the final release
Cut-location Pack – NEW
Fixed and restored result from the Gamecube /Wii version that got lost throughout the HD porting process
Improved cutscene-exclusive consistency and 3D models
Low-polygon Ganados have been put back with the higher-polygon version
Some lighting acclimatization here and there
Some effect acclimatization here and there
various
Enemy torches and recurve arrows cast real time light
Improved cask and tank explosions
Fixed some slight sound bugs